Traps
Face-down and lethal. Ward a tile, rig a Backfire, mine the square beside your anchor. Your opponent finds out the hard way.
Offense
Erase their pieces, displace their plans, reclaim your board. Every removal has a price, so pay it well.
Defense
Bulwarks, parries, anchors that shrug off two hits. Hold the line until the row is yours.
Tactics
Scout their hand, pilfer their cards, lock their mind. Information is a weapon; spend it.
Fair by construction
Everyone draws from the same shared pool of 100 cards. There is no deckbuilding, no collection to
grind, and nothing to buy. Every match is decided on the board. The server referees every game,
so your opponent never sees your hand or your face-down traps, and you never see theirs.
The server is the only one holding the cards.